
State Machine - |la_DE2|la:la0|core:core0|controller:controller0|state
Name state.READWAIT state.DELAY state.READ state.SAMPLE 
state.SAMPLE 0 0 0 0 
state.READ 0 0 1 1 
state.DELAY 0 1 0 1 
state.READWAIT 1 0 0 1 

State Machine - |la_DE2|la:la0|core:core0|trigger:trigger0|stage:s[3].stage0|state
Name state.OFF state.MATCHED state.ARMED 
state.OFF 0 0 0 
state.ARMED 1 0 1 
state.MATCHED 1 1 0 

State Machine - |la_DE2|la:la0|core:core0|trigger:trigger0|stage:s[2].stage0|state
Name state.OFF state.MATCHED state.ARMED 
state.OFF 0 0 0 
state.ARMED 1 0 1 
state.MATCHED 1 1 0 

State Machine - |la_DE2|la:la0|core:core0|trigger:trigger0|stage:s[1].stage0|state
Name state.OFF state.MATCHED state.ARMED 
state.OFF 0 0 0 
state.ARMED 1 0 1 
state.MATCHED 1 1 0 

State Machine - |la_DE2|la:la0|core:core0|trigger:trigger0|stage:s[0].stage0|state
Name state.OFF state.MATCHED state.ARMED 
state.OFF 0 0 0 
state.ARMED 1 0 1 
state.MATCHED 1 1 0 

State Machine - |la_DE2|la:la0|eia232:eia232_0|transmitter:transmitter0|state
Name state.IDLE state.POLL state.SEND 
state.IDLE 0 0 0 
state.SEND 1 0 1 
state.POLL 1 1 0 

State Machine - |la_DE2|la:la0|eia232:eia232_0|receiver:receiver0|state
Name state.WAITSTOP state.WAITSTART state.WAITBEGIN state.READBYTE state.ANALYZE state.READY state.INIT 
state.INIT 0 0 0 0 0 0 0 
state.READY 0 0 0 0 0 1 1 
state.ANALYZE 0 0 0 0 1 0 1 
state.READBYTE 0 0 0 1 0 0 1 
state.WAITBEGIN 0 0 1 0 0 0 1 
state.WAITSTART 0 1 0 0 0 0 1 
state.WAITSTOP 1 0 0 0 0 0 1 
